WHS.SpotLight
creates spot light that can cast shadow in one direction.
It has the same options as WHS.AmbientLight
in light
paramater, but it also supports pos
and target
paramaters.
WHS.SpotLight
affects meshes withlambert
andphong
material.
new WHS.SpotLight( {
light: {
color: 0x00ff00,
intensity: 3,
distance: 1000
},
position: [10, 20, 10]
}).addTo(world);
This light will fall down from vec3(10, 20, 10) to vec3(0, 0, 0)
Updated less than a minute ago