WHS.SpotLight creates spot light that can cast shadow in one direction.
It has the same options as WHS.AmbientLight in light paramater, but it also supports pos and target paramaters.
WHS.SpotLightaffects meshes withlambertandphongmaterial.
new WHS.SpotLight( {
light: {
color: 0x00ff00,
intensity: 3,
distance: 1000
},
position: [10, 20, 10]
}).addTo(world);
This light will fall down from vec3(10, 20, 10) to vec3(0, 0, 0)
Updated less than a minute ago
