HemisphereLight
WHS.HemisphereLight
is a light source positioned directly above the scene.
It also doesn't need position
and target
properties.
new WHS.HemisphereLight({
light: {
skyColor: 0xff0000,
groundColor: 0x0000ff,
intensity: 0.2
}
}).addTo(world);
Updated less than a minute ago