3D transforms
.position
Is used in:
MeshComponent
LightComponent
CameraComponent
position is a 3D vector (THREE.Vector3
) object that defines where mesh is located in space.
ball.position.set(10, 20, 45);
ball.position.x // -> 10
ball.position.y // -> 20
ball.position.z // -> 45
Modifying values and methods
That's several examples of how you can modify positon:
ball.position.set( x, y, z )
ball.position.setX( x )
, (.setX()
,.setY()
,.setZ()
methods).ball.position = new THREE.Vector3( x, y, z )
There are a lot of other methods that .position
handles as a THREE.Vector3
. You may see the list of methods at Three.js documentation.
.position
is automatically applied to physics object if you use a Physics version [Todo: add link].
.rotation
Is used in:
MeshComponent
LightComponent
CameraComponent
Used in:
MeshComponent
,LightComponent
,CameraComponent
rotation is a THREE.Euler
with x, y and z values and has almost same methods as a .position
. It defines a rotation regarding object position.
ball.rotation.set(10, 20, 45);
ball.rotation.x // -> 10
ball.rotation.y // -> 20
ball.rotation.z // -> 45
Modifying values and methods
Commonly used:
ball.rotation.set( x, y, z )
ball.rotation.setX( x )
, (.setX()
,.setY()
,.setZ()
methods).ball.rotation = new THREE.Euler( x, y, z )
See list of THREE.Euler methods at Three.js documentation.
.rotation
will be converted to a quaternion and applied to it's physics object linked to the component. (Only if you use a Physics version [Todo: add link]).
.quaternion
Is used in:
MeshComponent
LightComponent
CameraComponent
quaternion, THREE.Quaternion
is another way to rotate 3D object in space. It has x, y, z and w values.
// Convert euler to quaternion.
ball.quaternion.setFromEuler(new THREE.Euler(Math.PI / 2, 0, 0));
// Set values.
ball.quaternion.set(10, 20, 45, 60);
ball.quaternion.x // -> 10
ball.quaternion.y // -> 20
ball.quaternion.z // -> 45
ball.quaternion.w // -> 60
Modifying values and methods
Commonly used:
ball.quaternion.set( x, y, z, w )
ball.quaternion.setX( x )
, (.setX()
,.setY()
,.setZ()
,.setW()
methods).ball.quaternion = new THREE.Quaternion( x, y, z, w )
ball.quaternion.setFromEuler(new THREE.Euler( x, y, z ))
See list of THREE.Quaternion methods at Three.js documentation.
.scale
Is used in:
MeshComponent
scale, THREE.Vector3
is a vector that defines mesh scale.
ball.scale.set(2, 2, 2)
ball.scale.x // -> 2
ball.scale.y // -> 2
ball.scale.z // -> 2
Modifying values and methods
Commonly used:
ball.scale.set( x, y, z )
ball.scale.setX( x )
, (.setX()
,.setY()
,.setZ()
methods).ball.scale= new THREE.Vector3( x, y, z )
See list of THREE.Vector3 methods at Three.js documentation.
Updated less than a minute ago