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AmbientLight

Tutorials

  • Getting Started
  • Basic sphere («Hello World» example)
  • Loops & 3D Animation
  • Groups
    • Collision filtering
  • 3D transforms
  • Usage with webpack
  • Variations
  • Modules

Core

  • App
  • Component
  • MeshComponent
  • LightComponent
  • CameraComponent
  • ModuleSystem
  • ModuleManager

Modules

  • App
    • SceneModule
    • ElementModule
    • CameraModule
    • ResizeModule
    • RenderingModule
    • PostProcessorModule
    • VirtualMouseModule
  • Controls
    • Orbit
    • First Person
  • Meshes
    • TextureModule
    • DynamicGeometryModule

Components | Meshes

  • Box
  • Cylinder
  • Dodecahedron
  • Extrude
  • Icosahedron
  • Lathe
  • Line
  • Model
  • Octahedron
  • Parametric
  • Plane
  • Polyhedron
  • Ring
  • Shape
  • Sphere
  • Tetrahedron
  • Text
  • Torus
  • Torusknot
  • Tube

Components | Lights

  • AmbientLight
  • DirectionalLight
  • HemisphereLight
  • PointLight
  • SpotLight

Components | Camera

  • PerspectiveCamera
  • OrthographicCamera
  • CubeCamera

API

  • .extend(object, ...extensions)
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AmbientLight

components / lights / AmbientLight.js

Suggest Edits

WHS.AmbientLight is a simple class, it extends WHS.Light and inherits all it's methods.

WHS.AmbientLight creates basic light around all scene, so it doesn't need properties like pos or target.

It supports only color parameter, which defines the color of the surrounded light and intensity of light.

new WHS.AmbientLight( {
  light: {
    color: 0xffffff,
    intensity: 0.2
  }
}).addTo(world);