WHS.Shape is an universal class, that allows you create different 2D shapes in 3D scene. Unfortunately, all of them don't support physics, so you can make a similar 3D obect and scale it width to be near zero.
WHS.Shape consist of shapes that are in shapes parameter.
const rectWidth = 10,
  rectLength = 5;
const rectShape = new THREE.Shape();
rectShape.moveTo(0,0);
rectShape.lineTo(0, rectWidth);
rectShape.lineTo(rectLength, rectWidth);
rectShape.lineTo(rectLength, 0);
rectShape.lineTo(0, 0);
const plane = new WHS.Shape({
  geometry: {
    shape: rectShape
  },
  material: new THREE.MeshBasicMaterial({
    color: 0xffffff
  })
});
plane.addTo(world);
Parameters
Geometry defaults
{
  // ...
  geometry: {
    shapes: [] // Array of THREE.Shape`s
  }
}
These defaults are additional, there are also defaults filled by
MeshComponent, etc.
Instructions
{
  // ...
  geometry: ['shapes']
}
Updated over 8 years ago
