WHS.Plane
class is used for creating planes by it's width
and height
.
const plane = new WHS.Plane({
geometry: {
width: 20,
height: 30
},
material: new THREE.MeshBasicMaterial({
color: 0xffffff
})
});
plane.addTo(world);
Parameters
Geometry defaults
{
// ...
geometry: {
width: 10, // Number
height: 10, // Number
wSegments: 32, // Number
hSegments: 32 // Number
}
}
These defaults are additional, there are also defaults filled by
MeshComponent
, etc.
Instructions
{
// ...
geometry: ['width', 'height', 'wSegments', 'hSegments']
}
Updated almost 8 years ago