Debugging
Debugging components in Whitestorm.js is easy. You can use as much tools as you want. Here you can find some information about them.

Satistics
This option should be used only in development or beta mode.
To enable it - simply add stats: true
in your WHS.World:
const world = new WHS.World({
stats: "fps",
// ...
});
There are three types of default stats type:
"fps"
- Frames per second."ms"
- Milliseconds per second."mb"
- Megabytes.
World (Scene)
For WHS.World
object we have it's own helpers that you can enable with params.
Those helpers are disabled by default. WHS.World
supports two helpers:
grid
- set size, step, color1, color2axis
- set size of axises.
For example:
const world = new WHS.World({
// ...
helpers: {
grid: {
size: 100,
step: 100,
color1: 0xff0000
},
axis: {
size: 100
}
}
});
Components (meshes)
There are 4 types of helpers for meshes:
box
faceNormals
vertexNormals
boundingBox
You can add them in two ways:
Adding helpers using params
const sphere = new WHS.Sphere({
// ...
helpers: {
box: true
}
});
If you need to change helper's default parameters - replace true
with custom params object.
.addHelper()
const sphere = new WHS.Sphere();
sphere.position.x = 10;
sphere.addTo(world);
sphere.addHelper('faceNormals', {color: 0x0000ff, size: 0.5});
.updateHelper()
If your object isn't static (can be physics object or just moves with animation), so your position is changing.
You can use the following hack to update your helper's position:
new WHS.Loop(() =>
sphere.updateHelper('boundingBox')
).start(world);
Components (lights, cameras, ...)
For them it is adviced to enable helper through params:
const light = new WHS.PointLight({
// ...
helper: true
});
Updated less than a minute ago